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Press the Windows logo key +PrtScn. The file is saved to the Screenshots folder in your Pictures folder. You can also us the Snipping Tool which is available in all versions of Windows Vista, 7, and 8 except the Starter and Basic editions.
To take a screenshot with your Mac, Command + Shift + 3 and then release all keys to captuer the whole screen, or press Command + Shift + 4 and press down and drag the mouse over the area you'd like to capture.
To take a screenshot with your iPhone or iPod Touch, press and hold the sleep/wake button and then click the Home button.
Take a Screenshot with Android 4.0 (Ice Cream Sandwich) just press and hold the Volume Down and Power buttons at the same time.
"Macabre and strange, it's not like anything else you've played before." -148apps.com
"This is a game that defies convention to deliver a philosophical thriller that is arranged a bit like a dream. There's a detective storyline that is easy to grasp on to, and then mixed with elements of nihilism, existentialism, surrealism, solipsism and absurdism mixed with pure horror." - AppAdvice.com
"Seul.(Alone) ticks all those boxes & is up there as one of the finer ‘choose your own adventure’ style games." 7/10 - GBHBL.
Seul.(Alone) is a philosophical thriller, containing horror elements. A subsistence where characters dwell. It is a choose your own adventure type of game but there are mysteries to solve and connections to unfold. Journey through here but remember you may not stay.
Looking deeper at Seul.(Alone) it is a philosophical thriller, meaning it is a thriller based on thrilling philosophical ideas and contains horror elements. From nihilism, existentialism, surrealism, solipsism and absurdism. A narrative told with these ideas kept in mind. I wanted to play on these thoughts but also present some Lynchian kind of world where nothing makes much sense at first glance but as one adapts to it, when it manages to invade itself into you. You begin to see that mostly everything is staged within the game for a reason, a motivation sits behind every image and sentence.
Seul.(Alone) is aimed to be a detective styled game where every choice has weight and you can feel that but I also wanted it to be about nothing. Like how dreams can feel at times. It seems so heavy and important to the dreamer while the dream is happening but when one wakes it seems to lose all its importance or even its sensibility. The weight of it has dissipated and you are left with this odd out of place feeling while you lay there replaying the memory of the dream you just had.
But at times those dreams can still affect you if you lay there and really begin to pull them apart and ask why, what was the reason for that? Where did those thoughts come from? What is my subconscious communicating, where are the links to my life? Now you are studying the dream… and there’s a whole ocean of stuff behind that now, connections, motivations and meanings. This is what I want to achieve in Seul.(Alone) and you mostly ever find yourself studying those areas of your life when you are truly Seul.(Alone).
More user friendly scroll.
Expanded story and more content.
New branching pathways
New characters and more depth to the world to be found.
Improved SFX and Ambience.
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