Tactical Raiding vs. Zerg Raiding:
I'm working my way through Medieval. Up till now I've always used 6 Cataphracts (heavies), 5 Cavalry Raiders (Resource killers), and 14 archers (Backup for heavies). I would lead with heavies, taking out stables first and letting them auto navigate from there. I would then drop 5-6 archers when a garrison released troops to prevent them from slowing down heavies as they took out defenses. If walls were cumbersome, I would drop heavies in the thick of defenses and drop all archers on the stable, then let the scene play out till all but 1-2 defenses were left, only interfering with targeting when troops stopped working together and became too splintered. This has worked great so far. I may loose 1 heavy due to spike traps or an archer walking past a tower (like an idiot) or some other small lose due to splintering. Regardless, I would only lose 1-3 troops about every 5 fights if any. The down side to this setup is that it has a tough time handling ballista towers, unless they're unprotected or you use a sabotage. The other down side is this is not a wall friendly setup; it takes a little bit of time to get through even a level 3 or 4 wall. Going through 2 to 3 walls is fine, but 4-5 level 4+ walls on a spread-out base is going to be challenging. Therefore, this formation only works will against early to mid classical opponents or lower. (And the gunpowder geniuses that don't use walls.) However, Medieval age opens up 15 additional troops, possibly 30 if Barracks upgrades more then once in Medieval, I'm not sure if it does not yet.. Regardless, it still opens up the possibility of adding in wall miners and offensive ballistas, which may take care of walls and defensive pinch-points. Thereby extending the use of this formation into more challenging raids.
I've never been a fan of Zerg warfare, mainly because with most games it requires 0 skill. Even so, some games handle it differently and it may be a necessary and great tactic at times.
Unfortunately, I've only tried the 15 archer and 50 Samurai formation a handful of times. But what I've noticed is that although it washes over a base in 30 seconds, it has a high casualty rate.With this formation I end up training troops for 4 to 8 or more min between every single battle. This to me seems slower then using a Tactical approach. In a lot of cases I can complete 2 Raids with the previous formation within the same amount of time it takes to complete a single raid and retrain troops need for zerg warfare.
So, what's your interest?
What can you add to the tactical approach?
What can you add to the wave of archer/foot-soldier approach?
Or, do you have a better tactic?
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